Não conhecido fatos sobre The First Berserker: Khazan
Não conhecido fatos sobre The First Berserker: Khazan
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Isso nãeste foi reflexo único dos aumentos DE minhas habilidades ou dos melhores equipamentos do protagonista, contudo sim do jogo realmente deter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
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Enquanto é normal que jogos do finesse soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dãeste vida ao mundo de Arad com este visual vibrante de filmes animados.
Este único detalhe aqui é qual as vezes possui um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração de modo a isso foi Nioh, qual também igualmente similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, porém isso tira 1 pouco do charme de um Souls e a graça do explorar 1 mundo interconectado e achar caminhos bem escondidos entre as áreas.
Este finesse de animação 3D no finesse cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para de que ESTES jogadores sintam saiba como se estivessem assistindo a uma animação.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and The First Berserker: Khazan I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.